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The problem was having too little room to do what we wanted, not that what we wanted was too hard to achieve. Once feasibility of graphics was established it all went fairly well.

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in the first year particularly I was keeping up with the work really easily, so I had plenty of free time to work on Elite. "It was fun," recalls Bell, "I was in the first and second years of a math degree and. Despite the late nights and hard work, I thoroughly enjoyed it." "but the basic ideaĮvolved in just a couple of evenings and the rest followed during development, so at no point was anything unachievable. "The scope of what we planned seemed pretty daunting at the time," admits Braben. However, despite the incredible depth of the finished game and the technical limitations of the hardware at the time, neither Braben nor Bell can recall any significant problems during Elite's development. The First Frontierīut of course Elite did happen and it took two years to produce - an incredibly long time for a game back then. I’d probably have finished and sold the fighter game, and Elite would never have happened. The irony was that if I could have afforded a BBC Micro myself. We had a number of very productive brainstorming sessions, from which Elite was born.

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I changed my 3D code so that it could run on a BBC, while Ian finished Freefall. Ian had a BBC Micro and was working on a game called Freefall for Acornsoft. By then though, the Atom was yesterday’s machine and so the game was not commercial, and in any case not finished. I had found a way of doing solid 3D shapes using line-drawn graphics, with early versions of what would become Elite ships. "It was simple and pretty dull - 3D space and little else. "I’d written a simple 3D space game called Fighter on the Acorn Atom," remembers Braben. But it’s the original BBC version that most have the fondest memories of, not least the game's creators, David Braben and Ian Bell, who met at Cambridge University in 1982 and began work on what was to become one of the most immersive games of its generation. Since its release in the summer of 1984, Elite has sold more than a million copies and has appeared on more platforms than perhaps any other game since. My interest for computer games might well have ended up in the back of a musty wardrobe along with the Action Man Capture Copter.

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I enjoyed both those moments, but if it wasn’t for a week-long encounter with a certain BBC Micro-computer game, these moments may otherwise have been forgotten.

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Everyone remembers the first time they played a computer game, be it Space Invaders down the local chip shop, or some variant of Pong on a Binatone TV system.









Screenshot changer elite dangerous download